![]() Try to have at least 1 thing happen per day even if it's just having the players make a few skill checks because they're doing "down time" stuff. It's usually not a good idea to skip days and say "it takes you 3 days to get there, but you get there", because that's 3 whole days in a matter of moments. Once you get into the open world, you can start tracking things day-by-day. Larger dungeons might have the players resting a few times, so a few days are what's past. Small dungeons players will clear out in an hour and then go back and search through it later. When players start taking 20, that's when they'll eat up hours of time. ![]() If you mean dungeon-exploring, the players get through it pretty quickly, so I tend to say that it's only a few minutes in each room if they're really flying. I doubt you mean combat since that's spelled out in the book. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse
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